

model file ready to import into Sonic Generations. Just export the model to FBX and let the tool do its job, by dragging the FBX file into ModelConverter.exe.


mesh format (For reference, my version is 2.6.4). Once you're done, export using OgreMax in.Now you can get to actually editing stuff! You can attach geometry, edit envelopes, etc.max file you created earlier, so you can have both models on top of eachother. In a different instance, import the model you want to replace, using the MAXScript included with SonicGLVL (Correct script is named "Model Importer-Updated 6-07-2012.ms").model importer script to open it and found out that the bones were a mess and that the Sonic model was now extremely small. model using Glvl back into 3ds Max and used the. I then imported the imported model that I converted from. I Then exported it using OgreMax into the. Important note: To check if it was the OgreMax exporter was causing issues, I imported the default Generations Sonic model into 3ds Max, making no modifications. Any information on how to do this would be greatly appreciated. I know it's possible, there are tons of model replacement mods for Generations. I have been searching everywhere for about more than two weeks now on how to find a proper way on how to do this. My goal is to replace the default Generations Spinner and Spanner enemy models with the Sonic Unleashed models. Unsurprisingly, after trying to follow these videos, I only come up with a garbled mess of a Sonic model in-game, or in most cases a crash at the loading screen. The only tutorials available are a few rather low-quality videos on YouTube with no voice-overs simply "showing" the process of replacing a Sonic Generation model in 3ds Max and exporting it back into Generations. ar files and the Generations archive editor to place the new modified models back into Generations. Lastly, I also have tools to unpack and repack. mesh so I can then convert them back into a. I also have the EasyOgreMax exporter to export the. Can someone who knows how to do this provide me a tutorial or a link to one that explains the how-to on this issue.įor starters, I already have 3Ds Max (2017) and the Sonic Glvl Maxscript that imports Sonic Generation's. I haven't been able to find a proper tutorial for how to replace models in Sonic Generations, yet there are so many mods that replace the models in Sonic Generations, e.g.
